Today, 3D graphics is the same full-fledged direction in art as painting and photography. But despite the absence of boundaries in the virtual world, where with a sufficient supply of knowledge we can cancel gravity, inertia, we cannot change our own perception - God provided protection from our cracks and patches, and hid the source code far away in Heaven.
Of course, there were some bugs - we see the image
upside down and reduced in size, color perception is very limited due to
the small size of the spot with cones and rods in the eye,
our viewing angle is at best 90 degrees, and the most annoying thing is that you can’t save and press “ undo."
Shape and color are what have always interested man in the objects around him. Interest in any object is based either on experience or on interest - lack of experience. In Taoism, this phenomenon is called By - its essence lies in the fact that in our case the form carries neither essence nor content, but
it is close to perfection, it contains harmony. When such a form is created by a person, warmth emanates from the soul of the creator through the form that has absorbed the positive energy of the creator.
But let’s leave such reasoning to philosophers and theologians, and we ourselves will consider the scientific idea of form, and we will simply take into account what was said above in our practical research. The form, the essence of which is a combination of the golden ratio and symmetry, contributes to the manifestation of a sense of beauty and harmony.
Every whole consists of many parts. And all these parts have a certain relationship between themselves and the whole. The golden ratio considers a certain harmonious relationship between parts and the whole as a manifestation of perfection in nature.
You've probably encountered more than once that a calculated scene looks flat, unreal, and even looks like the product of someone's inept hands. Thinking about the causes of problems of this kind, you probably came to the conclusion that many of the characteristics of the parts do not correspond to their real values.
The texture of the stone is like a paper wrapper with a picture of a stone, the sand is like a crumpled photograph, there
is a light source behind the object, and the shadow is projected in the wrong place...
The list can be continued for a very long time. From all this we can conclude that
the scene consists of many little things, at first glance inconspicuous, at second glance slightly spoiling the overall picture, at third glance annoying. Even without knowing the reason, all inconsistencies are intuitively felt.
Realism in 3D graphics is the closest approximation to reality. By creating a scene, we create a model of reality. Realism in graphics is achieved by observing the laws of nature.
These laws are determined by the absolute parameters of the specific universe, as the environment for the emergence, existence and transformation of matter.
It is believed that the Universe was formed from the original
Chaos. But the existing Universe is still the same Chaos, that is, in the common sense, a disorder. Let's consider the concept of “order” and “disorder”. Order is a structure in which the same element is repeated regularly, which we call a translation element. Now let's imagine
that this translation element begins to increase and tend to infinity. Thus, we arrived at Chaos. So, Chaos is order with an infinite element of translation. We are accustomed to this and
intuitively feel it, at the genetic level, but we do not pay
attention to it due to the limitations of our views and habitual stereotypes.
In nature, straight lines and angles are very rare, and, as a rule, they are associated with the fruits of human hands. Therefore, a straight line is in no way associated with natural metamorphoses, that is, Chaos; the coordinates of a set of points strictly obey a certain function. In nature, identity cannot exist, since such a possibility is inversely proportional to the square of the number of other possibilities. The number of these possibilities tends to infinity, since each parameter can be considered deeper and deeper depending on the spontaneously chosen degree of approximation.
For example, observing a parade of planets from Earth, it seems that the planets are really lined up in one line, but the apparent sizes of the planets are millions of times smaller than their actual sizes, and if you consider this parade at a certain point in time (and this is very important, because the Universe is not static) and consider in such a way as to operate with coordinates and dimensions with a relative error of at least one kilometer, we would connect the centers of the planets with segments and would never get a straight line. This is the principle of relativity.
From the above it follows that every representation of matter is unique. Any repetition spoils even the cutest picture.
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